[2010-12-06] 維多利亞Ⅱv1.2【黃龍安裝版】【U115盤下載】

  中文稱號:維多利亞2

  英文稱號:Victoria II

  游戲言語:英語

  開拓廠商:Paradox Interactive

  發行廠商:Paradox Interactive

  游戲類型:戰略

  發行日期:2010年08月13日

  官方網站:http://www.paradoxplaza.com/games/victoria-2

  【游戲先容】

  《維多利亞2(Victoria 2)》是一款大型戰略游戲,游戲背景設定在19世紀的殖民時期,玩家需求掌握整個國度,指引國度的產業化、政治變革、軍事占領以及殖民。玩家需求為美國帶來“昭昭天命”的政策,讓英國成為縱橫世界的弱小帝國,讓德國在歐洲占領安排位置等等。

  【游戲特征】

  極度引人入勝的政治模仿,游戲中具有多個不同的政*府類型。

  具有超越50中不同類型貨物和工廠的高細節化經濟零碎。

  在涵蓋整個世界的宏大輿圖上停止歷史模仿游戲。

  改進的科技零碎,具無數千種創造等著你去探究。

  在游戲的結局能夠將游戲存檔導入至《鋼鐵雄心3》中。

  流線型界面,可讓游戲更輕易上手。

  主動呈現各種義務,包括買賣和人口增加等等。

  影響力零碎的范疇也停止了改進,玩家能夠掌握世界上的一些大型戰爭。

  新的國民品種,包括官僚主義者和工匠等等。

  大炮巨艦主義,在對方港口外停靠一支艦隊,比任何談判都要有壓服力。

  教育零碎改進,承受教會教育的人們會有異樣的宗教信奉,每一位國民都有本人的文明程度。

  目錄列表重新設想,每一項都有更多的選項可供挑選。

  全新的大選零碎,有結合政*府、下流家族和參議院的參加。

  按照史實和靜態的義務設想,能夠指導你的國度走過歷史進程。

  數千個歷史事情和歷史上的出名決策。

  【配置需求】

  操縱零碎 XP/Vista/Windows7

  處置器 IntelPentiumIV 2.4 GHz or AMD 3500+

  內存 2 Gb RAM

  硬盤空間 2 GB Available HDD Space

  顯卡 NVIDIAGeForce 8800 或 ATI RadeonX1900

  聲卡 Direct X-compatible sound card

  DirectX : DirectX 9

  掌握器 3-鍵鼠標, 鍵盤/音箱

  【1.2版更新形式】

  添加了難度選項

  放出國度時能夠挑選用新國度持續游戲

  添加了幾個新國度,比方以色列,冰島之類。用希臘能夠樹立拜占庭帝國

  AI如今會勤奮影響他想要攻擊的國度,并擠走其他列強的影響

  AI會傾向于和占領他們國土的國度解盟

  AI不再想和占領他們中心國土的國度結盟

  AI不再熱衷于開除參謀

  改正了讓列強誤判其他列強影響力的BUG

  AI不再像以前那樣喜愛把權力范疇擴展到低產出的未野蠻國度

  AI假如覺得本人比敵國弱小,就會在談和時愈加頑固

  AI如今能夠干預和平

  讓權力范疇的共主對范疇內國度更敵對

  AI不喜愛協助BB高的國度

  就算一個省份有少量工廠或許支出,假如AI很難抵達,那他就不怎么感愛好

  AI喜愛能樹立海峽運河的國度

  改正了一個讓AI在參戰時過度自傲的BUG

  AI如今在評價敵國同盟時,會對鄰居感到更有要挾。具有單獨目的的同盟會更佳

  當評價能否該當與其他國度結盟時,AI不再把本人權力范疇內的國度算作同盟

  列強如今會思索和權力范疇外的國度結盟

  AI如今不再那么喜愛撕毀盟約

  AI如今會由于宣戰理由而破盟

  在評價非鄰國能否作為和平對象時,會有一個小的減成

  改正了AI瞎存款的題目

  改正了AI不思索庫存本錢的題目

  AI傾向于對充裕階級少納稅,來促使他們多投資

  AI如今會在適宜省份樹立,晉級海軍設備

  AI不再會試圖升會曾經晉級了的工廠

  AI如今會晉升更多的工匠/職員

  AI如今會在預算里多存一點錢

  AI如今能更好地晉升資本家,來搞活經濟

  敵軍AI在平叛時會分兵

  敵軍AI如今會更明智地處置叛亂“戰區”

  AI如今會在預算軍現實力時更看重軍事戰術

  技術AI如今失掉了增強

  在海軍技術研討上,AI的表示會比以前好

  鋼鐵消費商會需求干凈煤炭技術

  列強更需求電力了

  假如列強有少量人口,他會更專注于國度焦點技術列強不會對盟友失掉

  列強不會失掉對盟友的霸權主義宣戰借口

  52PCgame V2漢化包制造職員:

  漢化順序設想-hhyy

  漢化掌管-新杰

  文本翻譯-

  界面:光陰樹、老趙、quickwater、神的左手、新杰

  消-息:親王、功夫殺貓、sdsriver、新杰

  內政:老趙、Roterblitz、文申、新杰

  政黨:lydiaq、曉樹時

  雜項:凱文、新杰

  教程:hhyy、quickwater、電腦小龜、功夫傻貓、lydiaq、新杰

  科技:Icesheep、xish、Roterblitz、quickwater

  地名:假神、曉樹時、魔之星、ren

  事情:Sascha、FantasyLoveIvy、gat、琉璃苣、夜神、Destiny_翼、稻草童話、Farrell、白斬雞翅膀、文申、Macros、Lydiaq、Chillshadow、兔牙、tonylee、Vin.KG.Li、nosoul、xish

  部隊序列:龍飛、batyeah、鄉村無光、jeffery

  字體-hhyy、zbn

  圖片-東滅龜

  漢化測試-老趙、神的左手、hhyy、龍飛、新杰、白斬雞翅膀

  1.2版翻譯-Restlin、Chillshadow、hhyy、新杰

  【游戲截圖】

  【黃龍裝置版】形式:

  1. 維多利亞2游戲本體

  2. 維多利亞2 v1.2晉級補丁

  3. 維多利亞2 v1.2 簡體中文漢化包初版 by 52PCgame

  4. 維多利亞2,圖像MOD,交換省份,海域材質Ver1.2

  【下載地址】

  本帖躲藏的形式需求回復才能夠閱讀

  [本帖最初由 純潔騎士于 2010-12-6 02:45 PM 編輯]ef – a fairy tale of the two 永久の雨宮優子♥火村夕 黃龍ACG宅基地:101384963,參加請說明ID。


  上傳終了,老老實,沙發自占

  Changes for 1.2 below.

  ############################################################

  ———————————————————————–

  - New Features

  ———————————————————————–

  - Difficulty is back, with lots of different effects.

  - Added a sphere overview to the outliner

  - Added flags in zoomed out mode to represent armies and navies on the map.

  - When releaseing a nation you are now able to select that you want to continue

  playing as them. (singleplayer only, but will not make them a satellite.)

  * New Countries

  - Added Israel, South Rhodesia, Congo Free State & Iceland as releasable

  countries.

  - You can now form the Byzantine Empire if you play as a greek state and

  achieve a few goals.

  - Playable Babylon added as a free DLC integrated in the patch.

  ———————————————————————–

  - AI Improvements

  ———————————————————————–

  * Diplomacy AI

  - AI will now try to influence and remove other GPs influence from countries it

  wants to attack

  - AI is more likely to cancel alliances with those that occupy their

  territory.

  - Countries which has cores in other countries no longer want to ally with

  them

  - AI less keen on expelling advisors

  - Fixed a bug which made the GP AI misjudge the influence gain of other GPs

  - AI now less likely to sphere unciv neighbors with low production output

  - AI now a bit more stubborn when feeling superior to another country when

  determining peace chance

  - AI should now be able to intervene in wars

  - AI now takes possible intervention into account when evaluating wars

  - Made sphere leaders slightly more friendly towards spherees

  - AI doesn\’t really like to intervene and help out countries with high badboy

  - AI now dislikes provinces it cannot reach even if has lots of goodie factorys

  and gold RGOs

  - AI now likes countries which can get canals built through them

  - Fixed a serious bug that made the AI overconfident when going to war

  - AI now considers neighbors more of a threat when evaluating enemies allies,

  and allies close to war target is considered slightly better

  - AI will no longer count countries in their own sphere as allies when

  evaluating if another country should be allied with.

  - Great powers will now consider allying with people outside their sphere.

  - AI is now less likely to break alliances.

  - AI can now cancel alliances because of CB against allied

  - There\’s now a small distance penalty when evaluating non-neighboring states

  as target of wargoals

  * Economic AI

  - Fixed an issue with AI budget minister assuming it could take loans when it

  couldn\’t

  - Fixed an issue with AI budget minister not always taking the cost of the

  national stockpile into account

  - AI now tries to lower taxes for rich strata to make them invest more in

  projects

  - AI should now build and upgrade naval bases in decent positions

  - AI no longer tries to upgrade factories that are already being upgraded

  - AI should now promote more craftmen/clerks

  - AI will now save some more money in the budget

  - AI is now better at promoting Capitalists to kickstart the economy.

  * Military AI

  - A country that has heavily occupied core territory will now mobilize

  - Army AI: Splits off siege forces when dealing with rebel occupied provinces

  - Army AI: now properly considers areas with rebels \”war zones\”

  - AI now considers Military Tactics a bit stronger when calculating troop

  strength

  * Tech AI

  - tech ai should now be more resonable

  - AI should be a little bit better at keeping up in naval tech research.

  - more ai evaluation to watch out for nasty gas

  - Clean coal tech is now also desired by iron producers.

  - Electricity is now more desirable by great powers.

  - The AI will now focus on national focus techs if a greaterpower or having a

  big population.

  ———————————————————————–

  - Gamebalance Changes

  ———————————————————————–

  * Great Powers

  - GP intervention now requires the country to have a \”Friendly\” opinion of

  the GP

  - Once a GP has formed its union tag it no longer gets the free assert hegemnoy

  CB vs other nations with the union tag.

  - Assert Hegemony wargoal changed into removing the all nations within the same

  culture group from being either in the sphere or being vassals. It also sets the

  relation back to neutral.

  - Changed warscore for Hegemony to 6 for each sphere member or vassal

  - Military and industrial score now have higher theoretical maximum

  - Halfed impact from leaders on military score.

  - In order to intervene in a war, a nation targeted by a wargoal need to have

  at least cordial opinion of the nation wanting to intervene

  - Removing a country from a sphere now incurs an influence drop as well

  - Relation now has slightly less effect on suppressing wars if countries have

  valid CBs

  - It\’s no longer possible to call your sphereleader again and again into a war

  as a spheree

  - Lowered influence cost of discredit, upped the effect(-50% -> -75%)

  - You can no longer influence any country you have a truce with.

  * Diplomacy

  - Its no longer possible to release satellites when at war.

  - Relations now have slightly more effect on military access chance

  - It\’s no longer possible to add wargoals to a side that has a Status Quo

  wargoal added to it

  - The first nation that intervenes in a war will always become warleader,

  subsequent joins will never become warleader

  - Called allies never become warleader in Status Quo has been added to that

  side

  - It\’s no longer possible to negotiate with minors if you have added non-annex

  wargoals and the other side has added status quo

  - All states that are annexed by a minor in a war are now added as \”Free

  people\” wargoals(up to 150 warscore worth)

  - Status Quo wargoal is now removed if someone annexes a minor(since it will be

  replaced with Free People wargoals)

  - No longer possible to call allies into civil war

  - Rebel territory is now disregarded when occupation percentage is compared.

  - Releasing nations now reduce infamy and prestige

  * Capitalists

  - Capitalists are no longer restricted to building factories/railroads in the

  state they live in.

  - Capitalists now select a couple of states to invest in rather than distribute

  money over the entire nation

  - Capitalist build selection now less random, are nowmuch more likeley to

  listen to national focus.

  - Capitalist projects now responds to economic policy changes

  - Capitalists should now invest some of their money in projects before buying

  luxuaries

  - Capitalist should now consider available inputs when determining projects

  - Capitalists now better at investing in projects before their needs

  - Capitalists will now focus fully on creating new factories when they have

  none and slow down their investment to support their life needs

  * Pop Migration

  - POPs are even less likely to move to desert or arctic provinces.

  - POPs are slightly more likely to move to coastal provinces

  - Migrating pops now understands that unemployment is not an ideal dream.

  - Factory workers won\’t move to colonies anymore.

  - Pops now understand that migrating where unemployment exists is bad.

  - Pops getting luxury goods are no longer keen on migrating.

  - Soldiers will not migrate to provinces where farmers and labourers are

  heavily unemployed.

  * Pop Promotion

  - Pops will no longer promote away from what a national focus desires.

  - Fixed a few problems which caused pops to demote when they shouldn\’t.

  - Pops promoting gets consciousness to 0 now.

  - Pops are less likely to promote to capitalists where there is low amount of

  beurucrats or if they have low literacy.

  - Artisans will not consider becoming capitalists if the capitalists are not

  well off.

  - Capitalists are now less likely to be promoted in low pop areas or if they

  are non-accepted culture.

  - Pops are less likely to become bureaucrats if the a-d-m-i-n slider is low.

  - Low literacy is now a proper penalty on beuruecrat promotion.

  - Rebalanced crime slider impact on bureaucrat promotion.

  - Pops will not promote to aristocrats if aristocrats can\’t get all luxury

  goods.

  - Pops promoting to bureuacrats of accepted culture will not auto-assimilate

  into non-accepted.

  - Pops will no longer want to become aristocrats if there is already 2% in a

  province.

  - Clergy will not promote to beuruecrats if there is more spending on clergy

  than on beurues.

  - Clergy will not promote to artistocrats if you fully fund clergy.

  - Clergy and Literacy now impact researchspeed more and country status less.

  - Clergy is no longer desired to promote to when the optimal is reached.

  - Made a small increase in promotion for farmers and labourers to craftsmen if

  there is work for them.

  - Pops will not promote to soldiers if there is lots of soldier pops not

  recruited.

  - Pops are less likely to become soldiers if payment is bad.

  - Craftsmen doing well is now far more likely to promote to clerks.

  - Pops will not promote to officers if already at optimal cap percentage unless

  a national focus is there.

  * Politics

  - Conservatives now properly allow social reforms at scaled militancy.

  - Fixed a consistency with militancy to support reform calculation.

  - There is now less of a militancy decrease when enacting a reform.

  - You can now only change ruling party once a year.

  - Ideology changing on pops from events is no longer divided by 100.

  - You can now release union tag countries if nobody with this tag exists (crush

  krakow->release poland->victory)

  - Ruling party is now set to one of the same ideology you had, after a tag

  change.

  - Free peoples now work on union tag countries that already exists

  - Pops of the primary culture will never assimilate now.

  * Revolutions

  - Rebels of union tags can now spawn if no country with culture exist

  - Reliability is no


  跟鋼鐵雄心很像嗎?鋼鐵太繁雜了、、看這個如何

  1.2的漢化更新了個漢化的hotfix補丁,樓主加上吧~

  very good

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